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In 1.21.12 the issue remains relevant. I suspect that it will persist in the following versions as well, because the GetHashCodeForEnumerable code...
@Jonas-Mortensen Hello. Please take a look at this bug report. It presents a significant performance regression in URP....
Did they respond to your bug report?
I also have a performance regression in URP 14 on Xiaomi Mi 9T Pro.
Even while developing samples, you found several issues with your own engine. Imagine what it would be like if you were making games. However,...
Yeah, I also sent a report (IN-49712) about this and have been waiting for a response for 2 months…
Is anyone else having this issue?
After updating the project from 2021.3.29f1 to 2022.3.8f, rendering performance URP on an Android device has significantly decreased. My project...
I noticed a decrease in performance on Android even without using RenderTexture. In my project, FPS dropped from 60 to 35. The bug report was...
Also getting crashes on iOS in 2022.2.3f1. Reported as IN-29953.
I have a combination of RenderToCubemap (in RenderTexture), Depth Texture and Render Scale < 1 also causing this issue on Android in Unity 2022.2.2f1.
I received a response to the bug report back on October 28th, saying that they were able to reproduce the issue with the help of my project, but...
Yes, one mesh collider will help with large vehicles, but what about, for example, small RC toys? In theory, they will pass through walls at high...
I have tested RaycastCommand and am really impressed with the performance. But is this the best solution?
I use spheres because the Unity documentation advises using primitive colliders and on tests it really turned out to be more effective than the...
Hello. I use compound colliders from multiple spheres for vehicles. When colliding at high speed, some of the spheres may get stuck in objects....
After updating Addressable from 1.8.13 to 1.8.15, there was a big performance regression when opening the inspector of any object where there are...
Based on your description, there are 10 times more files in my project, perhaps this is the reason. I haven't noticed any improvements since...
Is the problem solved for you? At 1.19.6, I still have low inspector performance.
Yes. Build is much slower without this option.