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I'm using the standard projector shadow that comes with Unity. http://docs.unity3d.com/Manual/class-Projector.html I tried a few plugins like...
Appreciate the replies guys/gals. I'm gonna have to do some more research in this area before plunking any cash on them.
I just recently released my game on the Google Play store and immediately, I've been bombarded by companies which promise to boost my app up the...
Thanks for the kind words.. and I had a hell of a time finding a title. Google Store is flooded with games with similar names to my original title...
I vouch for Edy's physics. It just feels right. It's fairly optimized too as I can get it to run on mobile without too much tinkering. It's also...
Maximum Overdrive is a unique driving game combined with shooting. Players take control of a variety of cars and must survive an onslaught of...
I'm using Unity 4.5 and afaik, it doesnt have an out of the box decal system.
Doing it this way would only allow you to have 1 particle system on screen at a time. The legacy method allows you to have AS MANY as you want ON...
Does anyone know what the best plugin to use for having self-illum / bloom on a mobile device? Is the standard bloom shader that comes with Unity...
Is this shader as perfomance friendly as the "additive" or "multiply" shaders? (ie. does it result in overdraw issues when the shader is applied...
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aahh.. I use 3d Studio MAX 2013 for all my modeling needs. I use Maya for animation though. I find it's a much better suite for animation. I...
heh, MP5.. my in a heartbeat :)
hehe thanks :) It's nice to meet a fan of CS. I'm probably a better artist.. My code is ugly as F***.
cars cars cars!! Who wants cars.?!? you do I guess.. I got high quality cars with reasonable polygon counts that look nice on mobile and run...
I thought I'd post this here to shed some light on people who may be suffering from frame rate issues using the shuriken particle system. I'm...
I'm working on a shooting game for mobile devices and I had some severe performance issues using the shuriken particle system whenever there was...
awesum thanks mate!
ah ok, that's awesome. I will keep that in mind. I will only combine meshes when it's appropriate. If I may ask a suggestion for future versions....