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Hello Tom, so there is active development of a new (more artist-friendly?!) version of RTP? This is good news. Can you give some hints, what...
hello there, I got a question, regarding uploads with publisher manager: Main problem is, if I want to upload something to the store, unity...
awesome man, you rock ! adding "public" was key - now everythings works as it used to :) thanks a ton
hello there, I am forced to convert a js script to c#, to have assets listed in the store, after Dec31... Seems, a simple conversion on...
oh.. and there is one more thing: the Alpha of the Detail - TX stores the roughness-value, from what I´ve read... now - brighter means more shiny...
ok, so no normals with vertical-tx. Tri-planar is "all channels only"? hmmmm, maybe you should think about making it "per channel/layer", because...
Hello tomaszek, I am totally new to RTP Shader and a project for a client requieres some canyon / strata like texturing. Now, from what I´ve...
I got a question on how to export texture-sets from Substance Painter 1 to Alloy packed map: Do I just have to use the pre-made export-settings...
hi there, yes - I provided some "heightmaps" so you can create "Unity terrain" from it, on that you can put the standard FPS prefab from the "FPS...
Thanks for your answer. I tested on MacBook Pro with latest Safari and on Win10 with Firefox, Edge and chrome. Nothing seem to works anymore. I...
hello elpuerco63, what Browser-versions are you using? What computer-system are you on? kind regards
Yes, but in the documentation, there is no word on how the mask is working nor, how the "thickness map" will be interpreted. (this is important...
Ok, I found some explaination how the maps are working in the crash course video! Only thing remains is, what is the Tint color/instensity good...
Maybe a stupid question - but how does the skin-shader work exactly? I mean regarding the texture maps, it needs. For example, how to generate...
Xenius wrote in a conversation not long ago: It has to do with nameing outputs in substance designer to be auto-assigned in alloy/unity... or...
was the problem with wrong named "packed map output" fixed in this release?
Wow, that's awesome!!! Thanks a lot KRGraphics! Tomorrow evening I return home and test your zip file. Many thanks and best regards
Hey KRGraphics , Thanks for responding and the naming conventions. I named the packed output alloypm, which is wrong, I guess (now I know) Do you...
hmmm, ok - PM send, Thanks
Oh and can you tell, how outputs from Substance designer to "alloy_packed" must be named to work propper? (like Base color alloyPM or such?!) In...