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Had to look around to find this, hope it helps someone else. On Unity 2022, you can use the RegisterValueChangeCallback like so:...
I'm finding that the bug only shows up when I'm trying to drag from an output to create a new node. The work around is to create the nodes first,...
Thought I had done something terribly wrong. Could this have something to do with Unity's recent promotion for Plastic SCM? (I need to migrate...
Hi everyone, I've spent several hours scouring the internet for any references/tutorials on how to implement a pipeline that can work for both 2D...