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I'm using 2019 LTS and no I do not want to use PlayMode. The point is to run tests that don't need PlayMode functionality in EditMode. It is way...
Bump?
What we have is a [SetUpFixture] with a [OneTimeSetUp] and a [OneTimeTearDown] method. We call the EditorSceneManager.OpenScene(EmptyScenePath,...
I have tried this. The PrebuildSetup seems to work just fine, even the PostBuildCleanup is running, but. What I want to achieve is to set the...