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Hi there, Just looking to start some discussion on if/how this is possible, maybe share research between developers and hopefully some guys from...
Just purchased Vectrosity Pro and am attempting to get anything working and I can't there are way too many errors. Is there a guide somewhere that...
All I would like to know is how much is done on the CPU side, and if it is possible, to access the code for unity's particle system? I'm...
I'm having a similar problems, and it is very frustrating. Does Unity not have a list of profiler stat names to find out what this is? It's hard...
Bumping this for more attention, My application also suffers from this
Any chance of getting a location of this free edition?
Hi i'm trying to debug and optimise my game by tracing the GL commands however I can't access the information from the shaders because Unity seems...
I'm curious about this free edition, could I get a link I did a quick search and couldn't find it Thanks
I require the statistics that are available in the editor to be displayed in my game at run time. I'm not sure why this isn't easily doable but...
As GL.wireframe doesn't work for android I'd like to achieve the same effect can anyone help me out in doing so?
This works thanks, how would this be written in C#? and would it be possible to set it up on a button? something like function OnPreRender() {...
Hi there, I have a menu with a button that changes Anti Aliasing Settings on and off (from x0 to x4) however when I push this button my GUILayout...
No I'm using an ARM Mali T6xx
Bumping :)
Hi, I'm controlling my game via a PS3 controller Everything is working fine however I'm not sure how to request vibration from the...
Hi there, I was wondering if its possible and if it is how to display Profiled data such as CPU Usage, FPS, Frame time, Draw Calls, Texture Count...
Sorry for the 4 week necro but I'd also like to know the answer to this, I've sent in a ticket about this but no reply yet :(
Hey the Title pretty much says it all, I'm looking for some help setting up shadows. I'll list some of the things I've done, hopefully you guys...