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Hi Jamie, Thanks for your reply! Yes, actually, there were color value keyframes in some of the animations inside the Animator. I just tried the...
Jamie, I have another little issue I can't seem to figure out, and maybe you have come across it already. In our current project, we are...
You can use Puppet2D to blend animations in Mecanim by using Layers in the Animator. We are using this in our current to, for example, allow the...
Thanks for posting your solution. In the past, I had similar needs of exposing and hiding different sprites, but the nature of the game didn't...
Ahh! Okay. Actually, I thought it had something to do with that, but the drop-down already read "2 Bones", so I left it alone. I didn't realize...
Well, I probably should have dug a little further before posting. It looks like changing default quality settings to anything above "Fastest"...
Hey Jamie, Sorry to bombard you with questions., but another peculiar issue came up today when I went to build my animation tests on Android,...
Jamie, Yeah, Toys Drive was released in December in the Japanese Google Play Store and Apple AppStore. -- On another note, I think I may have...
Hi Jamie, I haven't posted in a while, but I thought I would update you regarding my team's use of Puppet2D. While we decided not to use any of...
Hey Boomer. Under the "Skinning" portion of the Puppet2D_Editor tab, there's a slider at the very bottom. If you adjust that slider, I believe you...
Haha, actually at the time we'd just installed 1.8 (we had the unity package sitting in our resource server, waiting for the right opportunity to...
Hi again Jamie. I finally got around to installing v1.8 and as far as I can tell the transition has been smooth. Puppet2D continues to be an...
Hey there, motion designer here. First I'd like to thank you for making this tool available.The interface is considerably easy to understand,...