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I'm super excited to announce the beta release of GameScript. It's like FMOD/WWise, except for building dialogue trees. GameScript is a...
For context, this is for a Drag & Drop with Panning widget. So you can drag an element to the edge of the screen, and the parent element with...
Is PickAll guaranteed to return elements in any particular order? I've looked at the code and it seems like the list will be populated in...
I wrote a custom contextual menu implementation using UI Toolkit that supports runtime usage. Please feel free to check it out.
Ah, so sorry! I meant do they work for runtime UI during playmode or only as an editor UI. For anyone else who's wondering: they only work for...
I'm writing a contextual menu for runtime. I was just wondering if there's any benefit to caching VisualElements in an ObjectPool or if that's...
I could just be misunderstanding, but it seems like with any of these methods, it becomes difficult to build reusable UI. For instance, if I want...
I've been unable to get context menus to show up. Here's my code: using UnityEngine; using UnityEngine.UIElements; public class Test :...
The second post in this link seems to suggest using as few UIDocuments as possible:...
I'll give that shot! Also, just learned this is a known issue: https://issuetracker.unity3d.com/issues/high-memeory-usage-when-building-addressables
Same issue here. We have a small 2D game 2021.3.1f1, built-in render pipeline. It's building fine on all platforms except Windows where it eats...
Oh interesting! Well I would have expected a 90 degree turn of two of those 2880x543 sprites to do the trick. They'd only need to be rotated 90...
I've got a 4K sprite atlas and 9 2880x543 sprites I'd like to pack. There's certainly enough room to pack all nine, but for some reason, with...
Could this facility be used to blend the frames of a sprite animation (using sprites from a sprite atlas)? For instance, if I had an animation...
Could this be used to make use of frame blending for a sprite animation? I see frame blending as an option for particles, but not for standard...
It seems like Screen.resolutions doesn't function on android devices. What's the best practice for deciding on a list of acceptable resolutions...
I just noticed that the Screen.resolutions API doesn't seem to work on Android. I'm running Unity 2021 and don't see any documentation on that....
Same issue. Screen.resolutions is empty for android.
Ah, I see. It spend a few days on this and found a way to work around it (very specific to our project). It'd be super helpful if this could be...
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