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Just implemented this, contrary to some comments in this thread it works great and was just what I was looking for, thanks!
Currently having this issue. WorldToScreenPoint only works on "Screen Space - Camera". I need a solution that works with "Screen Space -...
I been looking for an answer to this for a while. This was the best suggestion. Thank you. Here's how I did it: Edit: The code below only half...
Super old post, but thought I'd leave an answer because the post came up while I was searching for the answer. Material myTerrainMaterial;...
I've made a new version that's much more simpler. You could try that: https://github.com/MichaelEGA/SuperSimpleTerrainShader
Sorry, old thread I know, but it came up in the search and I thought it might be good to leave an answer. You can use shader graph with terrains...
Not sure. What you said should work. Are you inputting UVs or not. If not you can try to input the world position or similar. Also, something...
Hey, thanks for trying. :) I'd need to see a picture of your set up to know if something is going wrong. Have you tried using some of the...
La solution ci-dessus est pour URP (LWRP). Essayez la dernière version. :)
Simple Stochastic Planet Shader A simple procedural planet shader with stochastic texturing Get it here:...
Standardised Procedural Game Menu for PC and Console Get it here: https://github.com/MichaelEGA/Standard-Game-Menu Tested In: Unity URP...
Hello! Apologies, thought I had added that in: Apache License 2.0. Just added the LICENSE file to GitHub. So go for broke basically... :)
Just updated the stochastic texturing so that it tiles over neighbour terrains and doesn't leave a line.
Just added a stochastic option (anti-tiling) using Junior_Djjr stochastic node. Stochastic Off [IMG] Stochastic On [IMG]
Update: I made a better and more simpler terrain shader here: https://github.com/MichaelEGA/SuperSimpleTerrainShader Procedural Stochastic...
I know this is a bit old, but it comes up in the google search for stochastic texturing and I thought people might appreciate an answer to the...
I currently have a version of this problem in 2022.2... It's not a clipping issue, my camera is set to 0.1 and the far clip to 90000. Lowering...
No, I was just saying I needed to reverse it in WorldToGUIpos. I had a different problem for WorldToScreenPos, hard to describe, put the...
@Bunny83 I was struggling to get worldtoscreenpoint to work properly, and was reluctant to try this, but I regret it, because your code works...
You can try using the shaders and fix in this thread:...