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Same.
It would seem so. I guess the only solution would be to render the transparent object behind it in one pass, and then the reflective glass in...
5 minutes? Heh. I'm waiting up to an hour or more for Unity to process a single connection change in my ShaderGraph Ubershader.
Thank you for this detailed explanation! It seems that my problem was caused by something different still - "Recieve SSR Transparent". On the...
I am working in Unity 2021.3.0f1 using HDRP 12.1.6 I am creating objects comprised of multiple transparent parts. However Unity only renders one...
Hmm. I am using a lot of Branch nodes to allow the Ubershader to bypass processing that is not needed for optimized rendering. Could that be a...
Thanks, the Unity version I am working with is 2021.3.0f1.
Some details of what I'm doing with ShaderGraph: I have an ubershader that is built from 8 SubGraphs. The 1st SubGraph takes and maps the base...
I have come here to maybe find a solution to why changing a connection in an ubershader I made with ShaderGraph takes 45 minutes now, but it seems...
Don't erase the thread. It's useful information! Even if it didn't solve my problem :/
With a complex Ubershader I am working on my wait time for altering any routing in the graph resulted in over an hour(!) of waiting. The time was...
@bgolus thank you for your articles and sharing your node graph! I used it in a project where I need to add dirt to textured car models, and I...
Hi! I need to work with a Unity project that requires Unity editor version 2019.4.18f1. I have installed it from the Archive via Unity Hub - all...