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Done! Thanks.
Sharing this part of the log as well. As this seems to be what we see as well in the build log. The " C_Android_arm64 " which I meantioned...
Awesome! That's great, never saw that before. So I loaded up a build report that took 10mins to complete. It actually shows exactly how I...
I had a look at the editor log in realtime for once. It really does the usual for the first 30secs, then just gets stuck on all the...
2022.3.7f1
Hey, I've been working on my project for a few years, using IL2CPP just fine. Build times for Android have always taken about 30secs on average....
Suddenly out of nowhere my project that used to compile in about 30secs takes around 30mins now each time. 99% of that time is on the "Compiling...
Sounds good, though I'd love to first know how you are getting boundary points list to populate on Quest using OpenXR. Any insight there?
Hey looks really cool! I'm currently trying to figure out this driving wheel as well at the moment. Any help on that would be much appreaciate....
Thanks for the explanation. So right now there is no way to have multiple lobbies and matches at the same time. I will wait to see how you...
Hey Michael. I will post my questions here as to see if anyone else has similar questions. My main one is, in it's current state how does the app...
So Oculus just published the Quest documentation: https://developer.oculus.com/documentation/quest/latest/concepts/unity-advanced-quest/ Its the...
Seems like it does enable in the script, but I agree nothing changes on screen. I printed the value of OVRManager.tiledMultiResLevel onto a text...