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Does the Amplify Shader Editor limitation of Scriptable Render Pipeline v4.6.0 still apply? Since Unity 2019 requires at least Scriptable Render...
Didn't solve the problem, since after the time passed, the trail is pulled in! The tile texture have to stay all the time at their fixed position...
Is there a way to keep the tile textures in place (for example car tracks, after some time tiles are pulled in)
RAVox What is RAVox? It's a tool to generate voxelized geometry in real-time inside Unity! This means you can "instant voxelize" an object...
I have created a shader for my sprites, but I fail to apply "Order in Layer" to the shader (so it's overdrawn by other sprites). So far google...
Have the same error, only occurs with the recent version (5.3.5f1). This bug seems to effect only the UI elements (doesn't matter if ScreenSpace...
Has someone a radar blueprint to share or ideas? Thanks
I encounter a strange bug with the new version (1.24)? :/ It seems the render picks a random object inside my test scene and projects it. [ATTACH]
He everyone, is something like that native possible with ShaderForge (I know you change stencil options)? [IMG] I hope to achieve an effect,...
Not sure, if Shader Forge is at fault, but I hope someone can point me in the right direction. I used the material Phong and Gloss(0.3), strangely...
Hi folks, I 'd like to introduce my last project, a plugin, which allows anyone to rig and skin his 3D character inside Unity3D , and the best...
Does it work with repeating tiles(same sprite)?
Generally the FX, maybe checking the bending of the vertices,but I take it from your answer, it's only post production
Is it possible to create a material shader, which looks similar to SSAO? Cheers
Everything that makes things faster is interesting for me. Plus we ar talking about PhysX. I would buy it, if it's affordable for a student :)
Will there be an asset? When? ^^ I'm thrilled to see your project progress!
Similar to "sf_meshes.fbx missing sub assets", pops up like crazy (+999 Errors), seems not to affect Shader Forge (After some time unity is...
Hi, I tried your Shader Forge 1.5 - I get a lot of errors, like "sf_meshes.fbx missing sub assets". The seem not to affect Shader Forge...
Thanks :) I will release the shader as soon as I optimized it. I would love to throw in some extra features and shader subtypes. Of course, i...
Hi, I worked on some shaders for quite a time and I really liked this one, called "Phoenix Light". The shader helps improving the lighting...