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I was able to recreate the behavior where my timelines get disabled just now by saving with a new scene name, is this an expected behavior? -Eric
To clarify, the only thing the timelines share are common FBX files that are meshes, which are dropped in as 'animation tracks' and then new...
Hi Mike, good question, they aren't linked together in any way. My typical usage is to have a list of timelines for recording animation. I was...
We found a temporary workaround. If we change the PlayableDirector to 'none' and then enable/disable the game object the timeline is on, then...
Hi all, I have a scene with multiple Timelines. I was having some strange behavior in one and then several my Timelines (almost looked like...
Hi Sean, thank you for the follow-up. I'm afraid the answer is no to each of those. It was a very simple playable containing activation tracks...
Good questions, the playable dir loses it's link and the .playable file goes from ~40KB to 1KB. and won't let the director link to it. The file...
Hi all, we have a scene file with two timelines, we intermittently update them and save the scene file. Twice in the past two weeks one of my...
Sounds like a great idea. I'll brush up on signals some, may have a follow up question or two later. Thank you! -Eric
Hi all, I'm using Timeline record some sequences of animation from Unity. I'm looking to find a way to toggle Unity's playback off once Timeline...