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Thanks, will improve that :)
Included Breakable Wall to made game more interesting. Does it? [ATTACH]
My 8 Months Update: Breakable Wall, Buildings, Shadows and Problems [MEDIA]
Thanks [IMG]to all you[IMG] for help and suggestions. With your help about map placement, objects to add, graphics... I finally publish[IMG]store...
Made cover for my upcoming game. It turns out, I got on front page of event that people really like it.[ATTACH]
They said, map is almost empty, so I populate it. Any suggestions? [ATTACH] Now :) [ATTACH]
What do you think about my progress in 2 months? [MEDIA] [IMG]
Hi, Traffic signs really do have correct rotation. Mistake on my end.
I have now download demo v3.3b10 and done all things the same as before. This time, I have been more precise and see that for same flex...
Hi, sorry for late reply I have import v3.3 demo in empty project Unity 2021. Found already made flex intersection that was rotated, clicked on it...
Hi, I have now download again, since demo was updated, and now lane decals markings are displaying in demo scene, that is cool. I have tried to...
Hi, I have tried right now, and I see the same version as before, no new fixes are seen, about signs or lane markings. Does anybody have same...
Hi, thanks for fest response. I made all possible Lane Marking Direction, like in demo scene. But they are not shown on intersections. I will try...
Hi everybody, Maybe this question has answer, but could not find it. I have been using this asset for a some time now. I have Unity 2022.2 and...
Thank you :)
New progress, new devlog [IMG], making car[IMG] detach body parts. What you guys think? Devlog video: https://youtu.be/NvQ2VtMUNEU [ATTACH]
Working on modeling and placing objects in port scene, what do you think?[ATTACH]
Hi, thanks for stopping by. This is introduction of progress with my dream project car combat racing video game that I'm working on. Idea: is to...
Some feedback information. I have tried all sort of things. The best and working solution was changing on player(car) Rigidbody -> collision...
Thank you for your help. Will focus on making more realistic collisions. If that do not not work will adjust damping via script. Thank you