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Thanks for the script, works perfectly!
@CodeMonkeyYT - I was wondering, too. I've heard at the Unite, that this will be added later, but it's better to confirm that :)
@Meepo0 Here You go - https://oc.unity3d.com/index.php/s/8zuIoX4kdMMlmCy/download And the video - [MEDIA]
@laitr01 - I had the same problem and it took me a while to figure that out. The solution is simple - You have to make the spine part of the...
@shanemt - this looks great! Are You planning to share this code?
@Harrk - try settings the collisions between layers properly: https://docs.unity3d.com/Manual/LayerBasedCollision.html
Here's a simple script I'm using in my game. I've added it to bullets. using System.Collections; using System.Collections.Generic; using...
If it's rigidbody2D - https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html But it depends what do you want to achieve. If you want...
Thanks, next time I'll email You :)
I have a question about Grip ability behaviour. No matter how small I set the Buffer Duration After Grip value the character can't jump and attach...
@hassonhamo3 - I've sent You a PM.
@hassonhamo3 - I've integrated Rope 2D into Corgi - it's pretty straightforward.
@Boom_Shaka @reuno - Thanks guys!
Is there an option to have stun effect for a brief time after taking damage? I couldn't find it.
@SkyMan77 This might help - https://github.com/mdechatech/Sonic-Realms
@reuno Thanks for the Time.unscaledTime - that’s what I was looking for! I knew about unscaled property in the animator, but I’m not using it...
Hi guys, I need some help, maybe someone already found a solution. I want to make an animated GUI windows (pause, level complete, etc.) and I've...
@reuno I'm pretty hyped about the feedback feature in Corgi engine :) That feature would be a big time saver for me. I like adding small details...
Wow,the top down engine is looking great! Is there any chance that some features will appear in Corgi engine? The Cinemachine integration and the...
I've thought that I can share progress on my game so far: [MEDIA] Note that everything is a placeholder art... Thanks @reuno for this amazing...