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Merry Christmas Mozza!
If you try my prototype on mobile, https://keybol.itch.io/gravarts you can move with left stick and press the buttons, but when you drag the right...
I may have found a quick fix / trick to trigger it controls.Player.Fire1.performed += context => { AttackPressed();...
Thank you very much. Yes I noticed ButtonPressed has the logic I need. Thanks for the guidance, I can try to work from there until the official...
Awesome tool. Can you give me a hint on how to implement the new input system? I'm trying to edit the ABC_Ability just to try out something as I...
Oh I found your solution from the other thread! It's fixed!...
Hello. A new question rises. How can I change the WorldUp of the LookAt? I have changing gravity orientation depending on the planets. Another...
Thank you very much! It worked! Thanks a lot. I'll also be waiting for the official update and the jittery fix (but for me, this is better than...
I'm using 2.6.3. Should I update to 2.7.1 also?
Embed means editing the CM script? I'd like to try please. Thank you so much.
Here's what I'm trying to achieve, damping on Camera Collission. Though using CinemachineCollider with 3rdPersonFollow it tries to collide with...
[MEDIA] Here's it clearer what is happening. If I aim at a collider far from the the player, camera will go behind that instead
Thank you for trying it. I also tried that but if you look above the character or to a wall, in my case the camera falls down below the floor or...
I wanted to add Damping and Damping when Occluded so the camera doesn't snap when there's a wall blocking
I'd like to have control over the collider function of the new 3rd Person Follow. I tried using CinemachineCollider to adjust many things...
Not Start() public void OnInputEvent() { mobileKeys = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.ASCIICapable, false); }
Can you give a recommended setting for a game like this. Game is top down, and players can move in any direction and also jump. Variables to sync...
It's because I don't want players to be standing or hovering on top of other objects. I want them to slide down quickly. If I set the slope to...
Thanks. Another question. I have made the player's Max Stable Slope Angle to zero so it will never be able to stand or hover on an object....
I see. Thanks a lot! I like that so much. I wish I can do that to my Barrels so they wont stuckpile up. Is there a way to put Kinematic Motor to...