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https://issuetracker.unity3d.com/issues/xr-player-dot-log-is-spammed-with-xr-error-determining-if-we-should-quit-not-initialized-when-oculus-servic...
Oculus XR Plugin Version 1.7.0-preview.2 still has the same problem.
I did as you suggested and found that - in the vertex shader UNITY_TRANSFER_INSTANCE_ID(v, o); has to come after UNITY_INITIALIZE_OUTPUT(v2f, o);...
Thank you for taking time and testing the shader. I have only a HTC VIVE Cosmos headset but I got the answer from a user, that his Oculus Rift...
Adding UNITY_SETUP_INSTANCE_ID(i); at the beginning of the fragment shader leads to following error messages: 1.) Shader error in...
I have used with success Cubemap's SetPixels() to set the six textures. Next problem is, that the alpha channel appears in the shader black and...
Thank you again for the explanation. Yes the "quad" is an image of a sykbox (but no from a cube map, but from the 6 sided version). The "X" are,...
Bgolus, thank you for your explanations. I’m having a hard time to understand everything, maybe even if it might be basic stuff. Starting from...
Hello, for my open source RC helicopter game, where the pilot is standing at the constant position in the middle of a 360° skybox photo-image,...
Thank You! Sorry for answering another question, but I need also the HID Descriptor info, but the cast does not work: foreach (var device in...
Hello, I have the problem that a user is using an input device, that is not working correctly. I would send him a small Unity program, that...
@Fenrisul That's something I can't change. @Rene-Damm Thank you very much for the detailed explanation! Your suggestion with...
The problem seems to be, that my device sends not all information in one frame, but in two successive. The two frames are marked, i think, by the...
Hello, I am new to Unity and I wanted to test the new input system, because the user should be able to select from an input device, if multiple...