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For our characters I'm mixing Playable clips with the default Animation Controller (as per the example here:...
It is six years layer and I stumbled on this ancient thread while searching unsuccessfully for a solution to the same problem, most frustrating....
Hi Pärtel, Is there any solution to having a CCD or FABRIK like chain that supports an arbitrary number of bones with weird constraints AND...
The two bits of code produce very different distributions. In the first one you'll get exactly 10 of sprite1 then 10 of sprite2 and so on. The...
My go to solution for remapping values like this is to use Unity's built-in AnimationCurve. Add a curve to your monobehavior like this: public...
_Time.y http://docs.unity3d.com/Manual/SL-BuiltinValues.html
Every time I load my project The GraphicsSetting.AlwaysIncludedShaders[] array is being reset to a single element containing just the default...