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I had also to click the menu item Edit->Render Pipeline->Universal Render Pipeline->Scene Materials to 2D Render Materials. Then my materials went...
Just as a side note: Using the locale of the user's system is currently breaking shader graph, too. This was really irritating because I didn't...
Maybe the second RotateBy function is overriding the first one so it will never be completed? I assume oncomplete must be onComplete, too.
Same here. To test on my device I temporarily switched back to Scripting Backend Mono but this won't help in the long term…
Ah. Sorry. Didn’t see that. Strange enough everything is working fine now. I’ve been eagerly awaiting variables so I am really content now.
Hi. What about my question? Did you have time to check it? Am I doing something wrong?
Hi. I have updated to version 1.6 but I can’t figure out how to get the in dialog scripting to work. When I write: {listRandom:Hi|Hallo|Good...