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*On road map since 2021.* Better pay per install.
Can I mean of could you Let us know the issue number, I'm also interested in this.?
How long has this been occurring? Can you upload your current assembly setup with dummy files?
RegisterCallback method gives you event data which you can use for debugging. When clicked, observe currentTarget and target. Have you tried...
Have you tried the alternative, RegisterCallback<ClickEvent>(); ? var btn = templateContainer.Q<UnityEngine.UIElements.Button>();...
Hello. Can you share some of your code that goes into the event handler (what happens onClick), the Panel Settings, perhaps a brief snapshot of...
https://unity.com/roadmap/unity-platform/ui
Add this FFS.
What do you mean? It's an official release. According to https://docs.unity3d.com/Manual/upm-lifecycle.html, released packages have been verified...
Seems like that is the correct way. I missed this part in the docs: Note: A transition animation on a frame is triggered when the property’s...
What I'm having trouble with is animating the buttons when they are instantiated. By any chance do you have a good resource for that / example? I...
Applies a background image to the element and changes its text value. public void Init(Texture2D image, string displayText) {...
I noticed it doesn't work on runtime (after the element is added to the document) Observe the following code WORKS foreach (var language in...
Thanks for your reply, there is some interesting stuff there, but I wasn't looking for solutions. This is a feature request, as I believe it is...
There are already CountInactive, CountAll and CountActive properties: https://docs.unity3d.com/ScriptReference/Pool.ObjectPool_1.html I'm talking...
UnityEngine.Pool To cut to the chase, I feel the following features are essential for pooling, and therefore - should be included: Accessing the...
What are some of the most reliable hardware for developing Unity VR/XR applications/games? What are some of your recommendations, considerations...
To support Lo-renzo's reply, I'd like to confirm that extending `Tile` class is more efficient if all you need is a sprite change. And it can be...
@Antypodish Your suggestion isn't quite a good one. You suggest "avoid coroutines when possible" without giving any details, reasoning, proper...
I'm using a combination of 3 monitors: 144hz full hd 24" (main) 75hz 2K 32" 60hz 24" portrait just moving unity editor to the 2k monitor slows...