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...wtf Unity! [ATTACH]
Yeah you should be able to do this with the content. You can also join the discord if you have questions on how to do this if you have the content =)
We have a Discord channel for Unity Asset Store, Steam, and Development discussions! Or if you just want to hangout!...
So the only event I have listed in CGF currently is when a CGF affects an object 'CGF.OnApplyCGFEvent'. Sense CGF uses Unitys Physics.Cast system...
Hey Pourya-MDP sorry for the late reply, was thinking I might start a discord channel so I stay more on top of questions like these. I think you...
wow yeah this is pretty crappy...
New update is now live! 5.2.0f1 -- Added new Force Type 'Velocity', sets the velocity to the objects. -- Added new Force Type 'Angular...
Hey eTech3D I got It off envato.com but it looks like its no longer available sadly
Cool, good luck!
CGF only work with Unitys physic, the only workaround that I can think of is you'll need to add a Unity ridgidbody 2d or 3d, and a Unity collider...
Yep, the assets are still supported and work with the newest Unity versions. CGF is feature complete... there is a change that I might start work...
Hey WildMaN, Currently, it's using Unity's ForceModes2D which sadly contains only Force, and Impulse. If they end up updating this in a newer...
Hey InfiniteDesign8 crazy sorry about the late response, life getting in the way of things! Do you have a 2D collider on the character, along with...
Hey graworg, Unfortunately I only have an event that fires off when the force effect is applied to a object. I'm hoping in the future to support...
Hey imaginethepoet, Yeah I've done this also on my vive, and its pretty easy. You might have to write a little bit of code to bind the controls...
Yeah I think the character controller was setting ether the position or rotation of the player transform which isn't what you want. A genera rule...
Correct, you do have to come up with your own solution for pathfinding. I do use Unity's newest navmesh tech in my game, but I don't think they...
This asset is specifically used for providing you with the tools you'll need to manipulate physics for you're game. It's up to you to implement...
Hey SuperDan, Sorry for the delay, here is a quick example how to add a collider to the list using System.Collections; using...