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Here's a little test for index based counting without parallel scheduling: public class CounterSystem: SystemBase { protected override void...
Oh well I definitely missed that checkbox, unfortunately AR Foundation prefers to work with ARKit3 so i had to revert back to the built-in...
Hello everyone, If possible I would like a basic how-to on using the new built-in post processing for URP. I've added the `Volume`...
I've been told using HLSL files is a lot cleaner than pasting HLSL code inside a C# class. I guess that's correct. However, I do hope to see a...
What's the reason behind this change? Maybe I'm criticizing incomplete work but the previous API was way more flexible and easy to understand....