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Not sure if this classifies as a bug. Since it works in the editor and not in the build, I guess it does. This is a bug related to a Xbox...
While I was making the change from automatic to manual navigation I came up with a simple solution. I made the PlayerInput invoke Unity events and...
I have found what may be another Input System bug. I am aware that there are a lots of thread regarding issues with UI buttons not working....
I believe I have found a bug where the function ReadValueAsButton() is not working as expected in a build where the function in question, either...
Bug still happening in 2020.1.4f1. Imported tiles in tilepalette, they become invisible in it but can still be placed and be visible in scene....
Seems that the answer was as easy as just setting a material to the Trail Renderer. No idea why this enforces that the render is now over the...
An empty scene with a canvas setup as World Space which has two GameObjects inside it. First, a Raw Image that acts as a background image. Second,...
I managed it to solve it by getting an early reference to the Transform component of the pointer because for some unknown reason I cannot seem to...
Basically what the title says. I am working on a VR Oculus Go game where you throw balls that a machine provides to the waiters. The problem is...