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Great, happy developing!
@DanMcK we just released Aseprite Importer 1.1.3 which has a bug fix for custom physics shapes, where we noticed it was misaligned. Give 1.1.3 a...
Thank you all for sharing your perspective of the state of Navigation. The Nav team and I will go through your responses, log the feedback and...
Hey Andy! Yeah, we noticed this issue recently and have logged it as an issue internally. Feel free to file a bug for the issue so that you will...
Thanks for chiming in @optimise. When you say "The current Navigation is buggy, bad performance", could you be more specific on why you perceive...
Thank you @Ponzel for the feedback! I'll bring these two items back to the team, so we can discuss them further. Regarding the OffMeshLink issue...
Hello Navigators and Pathfinders, I'm a dev at Unity who is currently being onboarded onto the Navigation team. As part of this process, I am...
Hello there, My guess is that the issue stems from the use of NetworkBehaviour. You could try to move the assignment to OnNetworkSpawn instead of...
Thanks Ruel!
First time I hear about this issue. Let me take a look. If you want, you can file a bug so that you can follow along on my progress. If you do,...
Hello there, I'm happy to hear that you enjoy the Aseprite Importer! You could create this setup using the OnPostAsepriteImport hook, but since...
Hello there, For events, you can add events in Aseprite by following these steps:...
If that is the case, do file a bug report so we can reproduce the issue. Thanks!
This is a behaviour you can change by tweaking the project settings. Have a look at this manual page.
Hello, You can add events inside of Aseprite and have the Aseprite Importer injecting them for you on import. (See this docs page). However, if...
That's odd, let me poke the Package Manager team to see if something is not syncing correctly. But in the meantime, you can update the...
I agree that this is most likely the better option right now. We are working on integrating a tilemap import mode to the Aseprite Importer. We are...
I'm happy it helps! No we cannot help you there, because the main alpha trimming happens in Aseprite itself. We have an alpha trimming pass in the...
I'm happy you figured out a solution to your issue. I'll give you some insight into what goes on behind the scenes, but the tl, dr. is that the...
Aseprite Importer 1.1.1 is now out with a fix to this issue. Thanks again for raising the issue.