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Hello! None of these fixes solve the issue for me. Tried downgrading to 1.1.3 in the manifest and reloading Unity, closing and reopening VS Code,...
Quick update: I completely uninstalled and reinstalled Unity onto a completely different drive inside my PC, but I'm still getting the same error....
Hello! I'm having an issue building to WebGL (both my existing project and a new blank project). Part of the output of the error says it can't...
Thanks, @roka. I've seen a few threads on the Photon forums where devs basically said Photon isn't ideal for large user numbers per room, but...
Hey all! My team and I are working on a Battle Royale, and I'm trying to figure out the best server/netcode solution available for Unity,...
Got it. Thanks @JeffDUnity3D !
Thanks, @jukka_j - I'll keep looking around and see what I can figure out. I did read about QUIC in the past, but even if it rolled out,...
@JeffDUnity3D are you aware of any IAP solutions for standalone web games (i.e. something hosted on its own domain, like a .io game)? Is there a...
Hello everyone! I'm working on a real-time multiplayer shooter in WebGL, and since web protocols/features change so rapidly, I wanted to ask:...
Quick update: the issues don't show up in builds (building to WebGL right now), so it must be an editor bug. PHEW.
bumping back up to front page, no ideas here?
Hello! I'm having issues with a game I updated from Unity 5.3 to Unity 5.6.1. The biggest issue is that occlusion culling and/or clipping seems...
Bumping here to see if the "no gzip on WebGL builds" is a bug I should submit?
Alright, I tried connecting both a regular WebGL build and a wasm build to the profiler via dev builds, but it looks like the dev build didn't...
Thanks for the notes and clarification! 1) got it. 2) I realized the similar memory usage was probably because I had allocated the same amount...
On further inspection, it looks like the size of the JS/Code files went down significantly when comparing uncompressed versions (23MB to 10MB),...
Hello! I'm VERY interested in messing around with the new experimental WebAssembly export, and I gave it a shot today with immediate success on...
Sorry, so are you saying the code here that supposedly makes webVR Unity builds is wrong somehow? I'm trying to understand what you're saying...
@J2014 did you click the "full screen" button at the bottom of the game window? That's how you send it to the VR headset, but once you send it to...
Hello! I posted this in the VR section too, sorry for the double post - wasn't sure where it was more appropriate. Anyway, I'm working on a WebVR...