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Just want to chime in and say that we are also hoping to see this implemented, if possible. Unfortunately I went through the entire process of...
public Ray ViewportPointToRay(Vector3 position) { position.x = (position.x - 0.5f) * 2f; position.y = (position.y - 0.5f) *...
Looking into this in 2022.1, it seems like VFX particles now generate a depth pass, but not a DepthNormals pass. Meaning that all opaque VFX...
Looks like an sRGB (gamma) gradient to me. [IMG] Image source: https://twitter.com/BartWronsk/status/1453379834579726337/photo/2
Hi, I've been using SMAA with URP and have noticed it misses some edges. Thinking it may be a bug, but perhaps I've missed something. Here I'm...
Hi, this is for anyone else who had issues using ScreenPointToRay or ViewportPointToRay functions, which do not work correctly for perspective...
Just want to add to the group that found this option useful. Sometimes I will create a prototype of something simple, like character controls,...
I've also just come across this. I really like the new prefab workflow but consider this an issue. Wouldn't the ideal solution be to have the...
I had this same issue and managed to fix it. The issue occurs when using a canvas set to "Scale With Screen Size". When going above a certain...
Hi, I know this is an old thread, but is there a way to do this yet, or any reasonable workaround? Is there a hidden keyboard command to...
No luck. [ATTACH] [ATTACH] [ATTACH] From left to right: shader SH9; your code (x2); your code (x10) just to be sure. The intensities are...
Thank you, however changing the ambient light and disabling lights didn't seem to change anything. All of my lights were set to baked only, and...
Hey, just wondering if anyone has successfully used this method with Unity 5. I have tried both bluescrn's and Bas Smit's solutions (changing the...
Yeah, I was trying to use the code in that thread too, and I'm having similar incorrect results. In the meantime I'm passing the light direction...
That makes sense, thank you. What I'm actually doing is extracting the dominant direction and colour for use in a toon shader, so I do want...
Hi, I'm trying to use LightProbes.GetInterpolatedProbe in Unity 5, and I'm under the impression that the result is supposed to be influenced by...