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Separate names with a comma.
ah, that's nice to know
so imported blendshape animation curve, not blandshape, work in 3DsMax without changing the names?
To export/import blendshape animation through fbx, every blendshape name must be in digit, no alphabet like "eyebrow raise" or "jaw open". The...
Ok, i tried joint configuration, it only freezes the joint. And localPosition only moves the joint with the assigned skin.
Is it possible to move skinned joint in Unity without moving the skin? For example, a human transform into a wolf through blendshape, now all the...