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I have these 4 massive render textures (VBufferHistory0, VBufferHistory1, VBufferLighting, and VBufferDensity) when memory profiling, it's over...
I've been using your system a lot lately and now get an error when trying to generate any audio. I'm not sure if its the limit but is there anyway...
Same issue here. Its only about 2ms for me but still significant issue.
Bump
Thanks for the advice, it was already on deferred and tried the different options, no difference.
Ran into this strange issue with my HDRP spotlights. They stop rendering if I look at the light source. If anyone has had a similar issue and...
We are seeking a skilled Unity developer who is experienced in Inverse Kinematics and procedural animations to create a seamless tentacle system...
For me I found out my issue was I needed to turn off all stack tracing on all warnings, debugs and errors in the player settings at the bottom, I...
Using this in my game, is there a way to slow down how fast the move around? Edit: This is done by editing the clouds world scale
Hello, I am developing a very popular game called War of the Worlds which has over a million views on YouTube now and is a highly anticipated...
I was really hoping this was the solution but unfortunately even on Unity 2021.2.15 still having the issue. The project is way too large to...
Hey everyone. I've been trying to fix this issue for a few weeks now. Recently I upgraded my project which was originally built on Unity 2018.4 to...
Gotcha, thank you! Ill give that a shot
Hey, im trying to follow your tutorial video and whenever I add smooth sync it also adds a deprecated network identity component. When I go to add...
Job Thread here: https://connect.unity.com/jobs/5c35663aedbc2a2ad6903a35 Currently on 2018.2.10f1
Hey everyone! My name is Rafael, I am the creative director on my debut (and the only game I plan on making) EmergeNYC. A firefighting, police,...
Creating a mac update for my Steam Early Access game and a few users are having this weird graphics issue. Any ideas on in editor settings I can...
We managed to either fix it or dramatically reduce its occurrence by commenting out line 443: // Ensures the current movement is...
Hello, Loving your Third Person Controller as we are using it in our game right now. I had a question about a very annoying and weird bug we are...