A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@thisisvitto in my vert/frag shaders that use StructuredBuffers there were no changes to the actual shaders for Mac to make them work. Things to...
Hey Game-Whiz and others, Just got it by the Surface shader compiler with this: #if defined(SHADER_API_D3D11) || defined(SHADER_API_METAL)...
Regarding "Shader is not supported on this GPU". That graphics card reports a SystemInfo.graphicsShaderLevel of 45 (Metal / OpenGL ES 3.1...
Thanks! I've sent an email to the address I found on your website.
I'm hitting a bug using HairTool in Unity 2017.1.0f3. When I open the demo scene, select the Scalp of any of the Styles, then click "Enable...
You're right with respect to the price (and yes RawArt has a separate license because it's a separate vendor). One thing to consider though is...
That's correct. US$500 for an Indie license last I checked (US$2500 for a license for a company that earns more than US$100k / year). That's for a...
Hi Angelaya, Your English seems great! Thanks very much for the words of encouragement. Regarding Genesis Hair: I haven't done much work on it...
As someone who programmed in C++ for many years; I thought I'd chime in for a moment. The difference with it, as a language, is not that it's...
I don't think you want to hear this, but the reason you're getting 1, 0, 1, 0 etc is because there's more than one Ball component floating around....
Which version character are you using? Genesis 1? IIRC I ran into some issues with the eyes where there was a material that was covering the other...
Click on the item in the project hierarchy. The import settings then appear in the inspector.
I just tested your code with a few mods, and it worked fine for me. Perhaps the problem *is* with the collision code? [attach] interface is...
It might be worthwhile taking a look at this: http://docs.unity3d.com/Documentation/ScriptReference/GUILayoutUtility.GetLastRect.html With a...
I was sleeping. :) I think I understand your question now. I understand it as "shift certain verts of game object A to the location of certain...
Thanks for the questions: It runs fine with a single model onscreen, but you are quite correct that for the plugin to be useful it will need to...
Don't feel bad. The whole provisioning profile / certificate / signing process through Xcode is enough to make anyone's head spin around. Your...
I'm not entirely sure I understand..., but if you wanted to set the 'x' position of vertex '1' to the same 'x' as vertex '10' then this would work...
Put this at the top of your C# script: using System.IO;
Assuming you know the vertex indices (coloured cyan in the picture); finding the neighbouring vertices involves looking through the triangles (or...