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Hi Johaness_Reuben - Do these hotkeys work for hexagon tilemaps? I'm trying to rotate tiles in a new hexagonal tilemap and they're not working....
Thanks! Yeah, I realized that I should have applied Occam's Razor here: if something isn't being destroyed after load, then maybe search my...
UPDATE: I found it! One more DontDestroyFromLoad crept into my project based on a Singleton pattern I copied from somewhere. I think I'm good now....
Hi Antistone - I am using DontDestroyOnLoad() on one single object (a data collection), but I've been doing that for years and it hadn't caused...
Hi - I've got a situation with my project that's driving me nuts. My scripts for loading and unloading scenes broke at some point, in the...
In this case, I believe these are separate Timeline assets - i.e. separate Timelines in my project directory. But maybe I've misunderstood your...
Hi - My project has starting behaving very strangely; I have multiple separate Timelines, and when I edit one, it's changing the contents of...
I think I'm set. (I meant that the number was "new to my game logic," not new to Unity.) If I come up with questions afterwards, I'll keep the...
Until recently, I had game collision logic driven by Rigidbody2D.velocity, because all of the obstacles involved were stationary. The reason I'm...
Thanks, MelvMay. This helps a lot. I understand the difference in purpose between the two velocity properties; the question was mostly about why...
Thanks for the info, robw00t! Unfortunately, I just tried updating the 5.3.4.p3, and I'm still having this issue. The player's...
Hi - I've started using Collision2D.relativeVelocity and I'm trying to tell whether it's acting weird, or if I don't understand its intended...
I'm looking for this shader as well, and am a total shader noob. Even the word "frag" is over my head at the moment. :) In my case, I also have a...
Have you considered adding calculated fields that perform calculations on events and their parameters, as seen in Tableau? It would make it easier...
I'll try the rotation trick first and if that doesn't work, I'll take you up on the voucher offer. Thanks very much for your help. I appreciate...
Thanks for the response. For what it's worth, this issue makes it harder to use Geom in a 2D scene. I can only really build this shape in XY...
Hi - I bought Geom and I'm having trouble building a mesh. The grid in the picture below is made up of coplanar vertices (Z = 0 for all of them)....
That's exactly what I wanted to know. Thanks very much! - Slapworth
Can Geom be used to make pure 2D meshes, suitable for use in Unity's 2D mode? I'm looking for a tool that will let me define arbitrarily shaped...