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Debugging works by there being a component in the game engine that opens a port and listens for connections from debuggers. Debugging over USB...
Where did you get the Mono.SCharp assembly?
I keep forgetting that window exists.
Where do I find the "Generate Visual Studio Project" option?
Here's my solution: public sealed class MeshObserver : AssetPostprocessor { private static string _meshPath; public static System.Action...
When Editor Iteration Profiler is installed from OpenUPM, the editor complains that Unity logs this error every time I alt-tab to it, which is...
Bump. It is possible to create additional physics scenes and raycast against them. var scene = SceneManager.LoadScene(0, new...
Hello. I'm seeing the "Cannot process a null font." message when creating my own editor UI using the new elements system. I load the font in...
Assuming I understood your question, yes. I mean, from the blog post: while (!ShouldQuit()) { WaitForLastPresentationAndGetTimestamp(); //...
Hello. Please introduce an EarlyUpdate callback and put it in the loop before PumpOSMessages. That way, I could put all input independent code...