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Thanks for the replies. We found a consultant and were able to pin down our issues. Batching Tools looks interesting, but I think we are too deep...
I wasn't able to get your code line to work: "BCE0023: No appropriate version of 'UnityEngine.Debug.DrawLine' for the argument list...
Your camera is perspective? Is it aimed perpendicular with the ground plane? My camera is more 3rd person. The CameraDiff variable in that example...
It is doing that. I can see the cylinder (almost a disk) lower toward the ground plane as I pull the cursor further away across the obstacle. But...
A rigidbody cylinder follows the cursor. When the cylinder encounters an obstacle, it tries to push towards the cursor. Depending on the shape of...
Will pay good money! Is there nobody in the community who can explain the above behavior?
We do not experience predictable Draw Call dynamic batching. The guidelines in the documentation do not explain what we are seeing. Materials are...
We can't modify one non-animated translate axis value if another translate axis has animation on it. I think I understand your solution, but it...
We are using code to adjust the z depth of several objects in a prefab. Some objects will respond, but if they have animation present on their x...
Nothing, eh?
I have two animation curves from Maya driving the x-rotation of a pair of planes. Curve A runs 00---00->90---90->00---00. Curve B runs...
Yeah, I've seen that shader-specific craziness too. I'm amazed that there is no real documentation on dynamic batching; there certainly is more...
Sorry, I haven't been clear; this is a 2D planar project. 95% of the objects are made of only 2 triangles. All triangles are using transparency....
Yes, the problem is the Unlit>Transparent shader. It seems we can work around it by using a single Unlit>Transparent shader (for the object group...
Thank you for your reply. My understanding is that memory use only goes up when batching 'Static' objects. Right now, none of our objects are...
I will check my version of Unity when I get to the office, but I'm sure it is not v3.5. Probably 3.4. Oops, my bad. I don't have the scene in...
I think I'm following all the rules required for batching draw calls: 1 Less than 300 triangles (combined even) 2 Share Materials (1 per prefab,...
Is there a work around for animated scaling? (other than a mesh combiner)
Thanks for that, but for some reason, today when I checked the file, the controller just worked magically. I have no idea what was going on. The...
How do you 'specify' those things? I can't figure out how to do anything with the controller. The only way I can change the keys for each 'axis'...