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I found the cause of the problem, which lies in the Polaris Terrain script. When "OnEnable" is called the script creates new textures that are...
I added the TerrainData to an addressables group as well and now when I open the Groups window of addressables I get the following warning:...
I'm trying to implement terrain streaming with addressable scenes. My Setup: Unity 2021.2.3f1 Addressables 1.19.13 Scriptable Build Pipeline:...
Stripping Folders in Prefabs that are embedded in other prefabs at Build Time does not work (at least in 2020.3.5f1). Setting the parent of a...
Does this work with custom shaders and materials, especially shaders made with Shadergraph? There is a way to make ComputeBuffers work with...
Do Custom passes work with Array Inputs? I have public Arrays in my Custom pass like this: public int[] test; public Material[]...
Hey, I'm currently using the Scene Depth node in one of my shaders. However I want to exclude some layers from my depth mask for this shader, so...
Is there a way to reduce the generated vertices from the Shader? I'm trying to reduce relatively high poly models to low poly models, but even...
I have the exact same problem with Spot lights for Windowsphone. What's the current situation of this bug?