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You are absolutely right - this is the first time I've understood any explanation of what that button actually does outside of creating updates...
We're currently attempting to figure out our update process for the remote addressables we've recently implemented. We have a number of...
Hey David, thanks for the reply. I'm seeing this on Android, and in the editor (Windows). Have not tried any other platforms so far. A race...
Interesting. If interested in my (unrelated) issue, see here.
My project contains a number of repeatable minigames, each of which have their own scene. All of these scenes are Addressable, and loaded from...
Just to be clear: the ability to unload an Addressable scene, then load it again later (for example, if that scene was a minigame) does not...
Hey, this is an old thread but that would be super helpful @HugoClip
Can confirm, works great!
Perfect, thanks for reacting so quickly! I'm testing it out now and will let you know ASAP.
Additionally, I put breakpoints on all calls to `Caching.*` within the Addressables and Firebase Addressables packages, and none got any hits at...
1. If I run it a second time, the cache seems to persist. 2. Trying the `https://` full URL, the `gs://` URL, the name of the bundle with...
Can confirm, worked as expected - long first download, instant second.
Trying that now. Thanks again for the support!
The way it's implemented, once it knows the HTTPS download URL it creates a new `ResourceLocationBase` with that resolved URL, specifying...
Sure thing! The actual download URL for the file is:...
Thanks for the reply! It does append a couple of query params, but as far as I can tell the values of those params remain constant per file -...
Hi all, I'm using Firebase to load addressable assets remotely, and that loading is working with no issues - however, I seem to be unable to get...
I've been implementing addressables on some small sample projects, and while I'm able to successfully build addressables outside of the shipping...