A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If you find anything I'm all ears!
I've given up on ever doing anything with the render stack, it doesn't work as intended and the documentation is all over the place. I've hot...
Lol
This is as good as it gets:
Some people tried to make our community aware. But they where shot and shut down mostly by users and moderators. I recently saw an old thread...
I'm quoting just so this gets seen.
Do you honestly see a future for this engine? Development has been stagnant for the last years and they waste money (billions) on acquisitions no...
One could argue that we wouldn't be living in this free prosperous society if it weren't for guillotine.
Most of the haters are users themselves...
The Italian will get his millions, of course they're not doing anything about. Everything is going accordingly to the plan.
Spot on! The only thing I learned from going back to unity this year was how utterly broken it's become. Development is fractured and never seems...
Have people gotten the information that John Riccitiello, the CEO sold 2000 units of unity stock just a week ago?
In addition to what's been said: in your shader i guess you are using '_CameraOpaqueTexture' like in the example? Try '_CameraColorTexture'...
This package has all the custom nodes you need for lights and such: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting It currently works...
I belive that sourceDepth should be declared as "RTHandle sourceDepth = ...", the new Blit system seem to rely only on RTHandles and i suspect...
Trust me you are not the only having to keep check on one's emotions, my therapist will be getting a call soon. :p Thanks for checking up on me...
You really hit the nail on the head! I feel like I've been duped for investing myself in URP and unity up until this point. Next step now would be...
I agree with @bluescrn .
Using unity 2022.2.6f1 and URP 14 Hello again! I've been trying to upgrade my render features to URP 14 standards and i've hit a wall when i call...
*edit* I solved the RenderTarget issue. now i just need to learn about setting a colorFormat... *end edit* I noticed that my RenderTarget in the...