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I was only able to find other people using StructuredBuffer<> and it worked for them, though none were using it in single pass VR cases. I can...
I believe something went wrong on the install since I tried it in a a new project to see if I can port the current project to it. I made a new...
Same issue for me, 2.2 does not fix it, disabling openxr does not fix it. I can control the camera via the the inputs but cant move either hand
Hey guys, I'm trying to use a compute shader on the quest 2 for some material changes. I got it to work on desktop but I have trouble when I use...
While that is cool, a user made implementation will lag behind new releases, FSR 2.2 seems to be a thing that Microsoft implemented in Forza now...
It's very cool stuff that is in the pipeline and I'm excited to see the progress. Hopefully parity with BiRP will happen smoothly and very soon...
To add upon the points about faster integration of upscaling technology, FSR 2.1 is already released...
Hello, as this issue still exist, is there a known workaround maybe? I do need the video functionality so I can't use the hacky way of removing...