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Hi, I'm trying to reproject pixels coordinates into world coordinates using PhotoCaptureFrame (from MRTK) for Hololens. I get the projection and...
Hi, sorry for the delay but I've been working on something else meanwhile. Yes, I'm still stuck and I would really appreciate an example if...
Hi, yes I am, but I'm a bit lost in this topic, I tried many things but nothing seems to work so I tried to ask the question differently to...
Hi, I'm trying to compute the distance of every objects in the camera frustum by using the _CameraDepthTexture in a shader. Here is my code but...
What should I do to achieve that ?
I'm just trying to compute the distance of the projected pixel from the camera screen. I'm not using post processing effects. Yes, I just want to...
I'm using the default render pipeline. I did try to use the LWRP but I have strange behaviour of the camera and the shaders and I don't know why...
Hi, thank you for your answer. - I don't know which renderpipeline I'm using (if you mean rendering path, I'm currently using forward but I also...
Hi, I'm aware that my question has been answered many times but none of the solutions I found works. I just want to retrieve the depth value of...