A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
When I go to my plugins I find a long list of entries, but no specific information about my own version. When I select a plugin I get to a page...
* Windows 7 * Unity 4.2 * Where can I find my installed SoundManagerPro Version? * Why is the platform relevant? It happens in the editor when I...
Hi AntiLunchBox, As I read in the Changelog the following bug should be fixed already: Unfortunately I'm experiencing some crack/click...
So here is a complete Unity project. Just hit play... and again... and again... until it happens ;-) [EDIT: link removed. Do not publicly post...
Hi reindeer games, I'm debugging for about 3 hours now and I can't find the reason... the bug still exists! When I set up a scene and call...
The end of the week sounds great! :-)
Thanks a lot for your quick reply! * Got 3D sounds working. * Looking forward to the documentation, but it seems quite straight forward. * Just...
Hi, I'm testing the free version of SoundManager to decide if I want to buy it... * How do I set up an 3D sound environment. When I use the...
Hi, i reproduced the problem in the "SceneSimple" Demo. Just copy the following code into the Demo-Script and click the button. All objects except...
Hi reindeer games, I've just tested the exploder-queue but I'm not able to get the following example working: * I have a scene with 2...
Hi, I bought this plugin to use it in a 2D game. I experimented with a few testscenes and your examples and came up with some problems and notes:...
Ok, usually the old post should show up in the edit-box. That didn't happen and I simply wrote a "comment below" (as I thought). Tried it again...
Hmm the same happend to me right now -.- Is it a bug? I cannot find my original post anywhere :-(
So then I'm looking forward to a updated version! :-) The problem with physics: When there are objects with rigidbodies in the scene that collide...
Hi, I want to use your plugin in a 2D game where I use Unity's physics engine and RageSpline and want to achieve a bullet time effect. Now I...
Exactly! :-) Such a buffer would be nice, although there might be a problem because some object may explode with a delay. Do you think it is a...
Hi, first of all thanks for your plugin! I try to use Exploder in a 2D game (using RageSpline) and there are a few things which cause some...