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If they can do this retroactively, then there is no way to trust them. How do you know the amount won't be double by the time your game is ready?...
I used to run upto unity 2019 on a potato PC with a 55nm pentium cpu, 4GB ram and no SSD. This issue wasn't there. Now it's slow as heck even on...
This will only work if all your anchors are at the same coordinate, if they're not, you'll get an unusable sizedelta value, or even 0 if anchors...
2019.3
My webGL project is only 11mb with a bunch of textures. Could be reduced farther with the quality of textures used in those flash games. Not many...
this was mostly a big thing because of fb messenger games IMO. Those were a big thing, and required games to be very small. I think it was 2mb max...
You need to post is as a thread and not hijack this guy's thread. Especially since it's not relevant at all.
Thank you so much, the only reason I was avoiding the use of UnityEvents too much and using C# events instead is because I was unable to find...
This frustrates me to no end. I would not have used UnityEvents in my project in favor of C# events had I know that Find references in scene...
Fixed it. All I had to do was revoke my seat from the website(https://id.unity.com/), go to C:\ProgramData\Unity , delete everything (those are...
A license error has occurred. The licensing component is unreachable or invalid. Please contact your local administrator for support. [IMG] This...
Yeah I've had to do it with editor scripting as well. But this feels like something that should exist in the sprite editor. And it's also hard to...
It's not possible to select multiple sprites in the sprite editor with shift+click or ctrl+click/cmd+click. This means, when you have a lot of...
For anyone who sees this in the future, this is not a bug and is expected behavior.