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Win 11, Unity 2022.2.1f. I can not open above windows after clicking the menu button
You are right! I rechecked the rigidBodyIndex and the index does change after I put PhysicsMassOverride component on it. Thank you very much for...
Hi! I have checked the velocity and the value is not zero. But I also have a question about the switch between kinematic and dynamic status: is...
Hi, Stevee: I think I have found the problem: I should do the translation updates before BuildPhysicsWorld or after EndFramePhysicsSystem....
Hi! I have a question about the usage of PhysicsMassOverride. When I add this component to an Entity, I would like to change its translation just...
Hi! I am using 2020.1 and physics 0.5.1. I would like to add PhysicsMassOverride to entity with dynamic body to make it kinematic body. However,...
Hi! I have a wierd problem with Unity UI under 2020.1.16f. When I open the project, it gives me this CS0246 error "StandaloneInputModule" could...
Same problem. I find that there is a readOnly NativeArray m_Bodies in a struct called BvhLeafProcessor in the Broadphase.cs. Should be a bug in...
Hi! I am trying to upgrade my project from Entity 0.11.1 pre14 + Hybrid Renderer 0.5.2 pre4 to Entity 0.13 pre24 and Hybrid Renderer 0.7 pre24,...
OK. I think I got the answer: https://forum.unity.com/threads/hybrid-renderer-v2-0-4-0.847546/page-7#post-5989943 This one helped me a lot to...
Hi! I am trying to use HDRP9.0+Hybrid Renderer0.5.1 + Unity 2020.1. I was trying to use the emission material, but I can not find the option...