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@Kurt-Dekker thank you for your awesome answers! I'm currently using the code you used and have been expanding it a bit to serve my purpose for a...
Since the other post was overcomplicated with the way I explained it and wanted to double-check in case anyone else had another perspective on...
Tried it and it still doesn't work . Or did I do it wrong? public class ScriptTest : MonoBehaviour { public IntWrapper intValueTest; }...
Oh ok I see, I'll give that a try. Thank you!
No, I want to use it this way since this will go in a Wrapper, so it needs to use <T> for reuseability public class Wrapper <T> { public T...
I'm trying to use Generics with Scriptable objects but the Object Selector Windows keeps showing all the classes that inherit from it. //...
I've been struggling for days trying to resolve this thinking it was an issue with my implementation. I can't believe they consider this a feature...
Oh ok haha! I just found this other thread that addresses the same issue I'm having and it's almost 2 years old. So it seems to be a bug and Unity...
Thank you for your response! I'll look into that! And I don't recall commenting on a thread about it, but I might have forgotten lol. Thank you again!
Yeah those work perfectly fine but I want the flexibility to use a local variable or the Scriptable Object. Take a look With SO example [ATTACH]...
I'm trying to create a generic class called Value from which I can get a local class or the same type of class from a ScriptableObject. Here is a...
I'm creating the movement for my first-person controller. I constantly get the normal direction of the floor by doing a raycast. This is used to...
I managed to fix it by updating the Localization package!
I have a script that on Start sets a string reference. When testing on editor, the reference is set and the TextMeshPro text is updated. When...
This is still not fixed on Unity LTS 2021.1.4f1
I am also experiencing this issue with Unity 2021.1.4f1 and Input System 1.0.2. Input is detected when entering play mode and about 5 seconds...
Hi, I'm implementing a color palette switcher in my game where I use a single material for all the Text Mesh fields. Through a script I assign the...
I installed the Burst package and performance was better but there is still a reasonable spike on mobile. I can't have prebaked shapes since they...
Hi, I'm making a 2D endless runner for mobile where around every 5 seconds the spriteshape is edited to remove the points the player no longer...