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I had the same error, deactivate the antivirus was the solution for me...
OMFG!! It was the antivirus... Somehow it prevents the deflate of some libraries...
Update: I've tried to import the In-App Purchasing Service in a blank project, same result.
Hi there, I'm experimenting some issues trying to install In-App Purchasing Service. When I try to import the package from the Services window, i...
I'm having issues to port my Unity game to Windows Phone and Windows Store. I'm using Parse for Unity as a cloud storage (It is supposed that...
Hi there, i'm experimenting some kind of issues in my card game when porting it to the Windows Store. I use the tap gesture and pan gesture. Both...
Hi, i'm suffering similar issue on Windows Phone 8, have anybody test it on WP8?
Any ideas? Can anyone test this problem?
It's complicated... the Short answer is "You can't", the long one is "Maybe you could"... There exists a doctrine in the trademark law:...
Possibly the best trading-card-game-based-on-the-motor-world, being the only one, it is easy to be the best... Triple Piston 2 is an exciting...
Hi, I've finished a Unity game which i want to publish in Google Play, Windows Phone Store and Windows 8 Store. I'm using the very last version...
Hi! I'm in the beta phase of my game made with Unity3D. I'm using parse (for Unity) to save users data in the cloud. My version of Unity:...
Hi, i've got a problem with itween, i can't get the oncomplete callback working. Here is the code: Both functions are in the same gameObject, i...
Thanks for the replies, Aurimas, that's right, setting supported orientations to portrait works perfectly on tablets and phones, but doesn't work...
Hi everybody, I'm developing a game in portrait mode, and i want to avoid the landscape, this is quite easy en Windows phone and Android...
This is my app, a Board Game called Parchis HD, published in Windows Store:...
Wow, thank you Tautvydas!! That's exactly what i was looking for. Very useful!! I'll give it a try. Thanks again!
Hi, After several hours invested resolving this problem, i think i've found the solution. It was all my fault, the problem only was present in...
Hi gv, thats right, but that exception is already controlled, don't think that will be the problem
Hi, Yes, i think i managed to reproduce with the 512Mb emulator. And regarding your question, which assemblies should i debug? UnityEngine.dll?