A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
With Map Magic 2 you can place grass as detail meshes with a node like this (color doesn't do anything in this case). Since the Unity terrain...
Hello again and thank you for the previous update! I updated to Unity 2021.3 LTS recently and found this in your documentation: Can you give a...
Thank you for your fast response, looking forward to the fix! Would it be difficult to also add another texture (black/white) to decide which...
Hello, really liking this asset (for almost a year now)! I updated recently and it seems like in the new version emissive grass is not working....
I am considering getting this asset, as I have found this Stylized Cloud Renderer feature in the documentation:...
Hello there, I started playing around with MM2 again and it's looking really nice now! Is there any scripting documentation available like there...
Hello, thanks for your reply and for the update! I was hoping the second rim color would be easy to add because you can duplicate an existing...
Hello there, interesting asset, I have a quick question about it: Is it possible to create decal-like effects that project on to terrain or other...
Hi MJQStudioWorks, I have been using your shader in a lot of my projects for the past months and I really love how it looks. Thanks for the great...
Hello there, when using "End Length" and "End Length Offset" is the preview in Scene view supposed to update? It is always pointing upwards and...
Hello there, I have installed the update 2.6 and imported the samples. I tested the Scene 3rdPersonWithAim and AimingRig, but the camera movement...
Yeah, for my use case it would work because the object is 80-90% visible, and the shadow stands out too much with the dithering issue in URP. But...
Hi MJQStudioWorks, thanks for your reply. Sadly, the above picture already is already with soft shadow and a high quality setting in URP....
Hi MJQStudioWorks, I have a small issue with shadows with objects that use the 'fade transparency' shader. As you see in the screenshot there is...
Hi Tam, as we discussed in the e-mails the issue solved itself by soft resetting the scene view. Thanks again
Hello there MJQ Studio Works, I am using your shader for a while now and it's really great! I am looking forward to the upcoming update you are...
Hello Tam, I upgraded to the full version of Poseidon as well and still can't see the water in scene view. Can you assist with this please?
Hello again Tam, I have purchased and upgraded to the full version of Polaris, but the grass still only renders from one side. I can't find any...
Hello Tam, thanks for looking into the issue. And yes, I am aware that I need a 3d model for it, but I thought I could use the mesh generator...
Hello there Tam, I found another two issues in the demo I would like to ask about. The MeshToFile extension produces a broken result as you can...