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yes...
yes, any of entry in options tab need to be in a scroll view with scroll bars...
bump
Hi guys, how can we have scroll bars and scrolling in a particular section in options tab. i am not sure how to add content of partial class to...
so how to pack them.. you can see my loadsprite code...
i got a similar issue of this sort and my gameobject array with attached spriterenderer coming to NULL, this happens when i declare game object as...
SpeedGOBJ = new GameObject(); SpeedGOBJ.name = "SpeedGOBJ"; powerupSpeed = SpeedGOBJ.AddComponent<SpriteRenderer>();...
well i just moved all my assets under resources folder and the issue persists... if i copy asset dir to build dir game works ...
I am not using Resources.Load function... i have custom loadTexture and LoadSprite functions... will it work then...
any body...
i was loading textures with png format using custom loadTexture and LoadSprrite functions, i think thats why unity was not able to find the all...
but why unity is not including every thing in asset folder at first place....
every thing in script remain same and issue is solved i think ... but how to package game asset...
this is the log ... when i placed Asset folder inside builds folder with game executable ... and its working... Mono path[0] =...
Guys, the game works fine in editor with no error ... but when i build it and manually launch game form build folder, the game dont work......
i logged choppingBoardSelectIndexP1 for values 0 to 8 or more... it is in input.getkeydown() function it is definately setting to 1 and bool was...
my bool is not getting set to true.... whats the issue... help........... code: if (choppingBoardSelectIndexP1 == 1 )...