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There seems to be some misunderstanding here about what other signifies. You seem to imply that void OnCollisionEnter2D(Collision2D other) {...
I have a huge number of obstacle, like bombs, lizard, snakes, spiders, lianes and so on. Some have polygon colliders, som circle colliders, some...
Unity has public void RotateAround(Vector3 point, Vector3 axis, float angle); Is there a way to use DOtween to rotate around a point? (To put...
Thanks Flipbookee. Holding down the Alt key solves my immediate problem, although an option in Preferences would be nice :) Cheers
Hi Folks, For anybody interested I have made a tutorial for DoTween, the free version, which you can find on YouTube at (Extreme Explaining...
Is there a way to skip the highlight popups when I hover over the code in Si3? When I make tutorials, I use the cursor to point in my code and...
Hi Folks, For anybody interested I have made a tutorial for Script Inspector 3, which you can find on YouTube [MEDIA] Cheers
@Zebbi To add a custom font you first have to get one from Internet, let's say Menlo-Regular.ttf. Navigate to ScriptInspector3/EditResources. You...
@Zebbi You can change the font size with Ctrl+Plus and with Ctrl+Minus (See also cheat sheets, look under the title Font Size)....
@Flipbookee thanks, that explains it. I have a followup question. Among the { } [ ] ( ) . , : ; + - * / % & | ^ ! ~ = < > ? @ # ' " \ characters,...
Here is what happens with autocompletion when I enter R +i+Enter [MEDIA] As you can see, as I enter R+i, RigidBody is selected in the popup, but...
I want to use si3 as my default script editor. Do I have to import SI3 for each new Project, or is it a way to make that happen automatically each...
[ATTACH] Each time I open a new project I get by default Visual Studio Code package 1.2.0. But that one has problems with IntelliSense. So I...
@Primoz56 thanks. You are 100% correct.
[ATTACH] When using random color I get all three lines printed [ATTACH] When using a color that does not change I get only one line printed...
@Murgilod, what should I use instead?
@neginfinity thanks. I found more info by looking up "Texture2D.SetPixel" and "Sprite.Create" in the Unity Docs. Also looked at the following...
[ATTACH] [ATTACH] [ATTACH] The three images above show the shield before the impact, during the impact and after the impact. I am trying to...