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Using the above code, I can't get IN.worldNormal to work unless I comment out the o.Normal = ... line. i.e. This works: float3 worldNormal =...
When I am running in the editor, certain game objects have a greyed out transform tool gizmo (see screenshot) and I cannot move them while the...
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See screenshot. The sub emitter particle system is using a cone. Yet the particles from the sub emitter always emit along positive World-Z no...
...unless I explicitly update the Animator twice: Animator m_anim = ...; m_anim.Play("GenericSpinReveal");...
Hey thanks for the info, that makes sense - maybe solving that is something I could look into. Still finalising the exact hardware make / model....
Hi Valyard, you're lib looks just the trick for a museum intallation project we're about to do. Would love to use it and and contribute. It needs...