A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Its not that is not appearing in the scene view, its that it does not appear in the game view either. I started a new project with the Lightweight...
Hi am playing around with the new custom rendering and I came into some trouble with the Canvas, if I leave it on overlay the custom render I...
Hi, I am using Collaborate on Unity 2017.2, and I am sharing a project with my friend which owns a Mac, while I am running on a Windows 10. Now in...
Hi, if someone knows how to do this I would deeply appreciate it, basically what happens is that if I add several animations to my 3D model than...
I recently published a game on Kongregate, and some people have been telling me the game is not saving. I am using playerprefs, and they save as...
Hey people, I am publishing a new game on kongregate(Hopefully soon on Android as well), I would deeply appreciate any feedback, you can post here...
So I developed some 2D arts using Unity's newly (freely) released Anima2D, I would like to release it but as I am sure you guessed it depends on...
Hi, I am leaving this post here both as a request for clarification, and in case someone may be having a similar issue, My game was crashing due...
Hi, I have been working on a project to create a SkinnedSpriteRenderer that would allow you to create mesh deformations in your animations, and...
Sorry for the delay, but here you go, I am using for a terrain, so you can ignore the Vertex shader part of it if you want, you can use the code...
Hi, I am developing a very simple Unity Server/Client system and its all working perfectly fine, except at my University, there our internet...
Hi, I am testing the Texture2DArray and for the life of me I couldn't make the sampling work in the Surface shader, it compiles with no problem...
I just figured our what it was, I was creating the uvs wrong, it has to be: uv.Add (new Vector2 ((float)x / ((float)detail-1f), (float)y /...
Oh sorry, bellow there is a more detailed description of how I generate the mesh, but the heightmap texture is generated in code, and I am not...
Hi, I have been working on my own terrain system, so I am using a heightmap that directly trough the MeshFilter.mesh dictates the the height of...
Thanks! That might do the trick i.e sending the a single texture and than copying that texture into a single array element.
Hi, I am testing the new Texture2DArray class, when using the function Apply() it seems to send all the textures to the GPU, even if I didn't...