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I need to use the depreciated depth of field image effect, and to access it via code, however when I try to include it with using...
Wow that's a lovely post process effect!
I'm afraid you are mistaken there. You do not have the right to use established trademarks for your own purpose. There is plenty of precedent...
So I've taken some time this weekend to throw together a really quick and dirty test of Vegetation Studio and I think the results aren't too bad....
As per the title, the runtime navmesh baker generates the terrain navmesh as it should, but ignores all trees baked into the terrain collider. Am...
Thanks for the info! And to be clear, this will run right in a very large world, say 10x10 terrains for a total world size of about 20 square km...
Looks like a great asset, though before I dive in and make a purchase, the problem I'm looking to solve here would be the noticable CPU spikes I...
How do I reduce the density of trees being spawned within a given biome without reducing the tree resolution on the tree output node? Adjusting...
Hi! I'm in the process of quickly prototyping a fairly simple portal system, and though it's mostly working, I'm struggling with getting the...
That sorted it out! Thanks.
Sure thing. It looks like this: [IMG]
When I try to populate my worlds with objects (in this case, forest ground scatter, rocks, tree stumps, etc), the density is so low and I' m not...
Well now I feel a bit stupid, I was basically doing that already, just working with an intermediary texture2d for some reason. Thanks for the...
I've avoided the gradient node and only use a value node for my output, set to RGB. How do I access that data without using the Fill method?
I output to a float rather than to a color node via a gradient. Then from code I input the diagram, grab that float output, feed it into a...
Another question: Any height data I produce with numberflow produces really steppy unity terrains. Is this avoidable or just a product of the fact...
Thanks for the tip. I did switch to automatic mode once it started generating normal maps correctly and I noticed all the artifacts. Running...
This is the setup and the result, using the code I quoted. [ATTACH] [ATTACH] Update: So the problem was that when I called PostProcess, I was...
One more question: When I generate my normal maps, the preview in the graph editor appears correct, however when I get the color data for it, it...
Ah brilliant, a code reference! I didn't notice that on your site, sorted out now, thanks.