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I've been trying the manual resizing trick but Unity keeps randomly reinstalling the originals. There has to be a solution for this. I have a very...
Looks like I needed to click the Include in Build checkbox. Now I'm getting a 401 Unauthorized error.
I hate to resurrect a necro thread but I have created a brand new project in Unity 2023.2.1f1 and imported some music files, made them addressable...
I saw the announcement for the new Asset Manager as part of Unity Cloud. Will it integrate with the Asset Store (i.e. will I be able to pull...
I've watched several tutorials and read several posts and am having trouble getting anything that I'm happy with. If I get anywhere near enough...
So, I was able to get this to work by adding an assembly definition file to my project and pulling in the PrimeTween.Runtime assembly. If this...
Edit: This was user-error. The project I was pulling this into had an assembly definition that I wasn't aware of. Adding the PrimeTween.Reference...
Okay, now I feel like an idiot. Yes, it's a Unity Asset Store package and it does in fact have an assembly definition. Apparently, I had deleted...
Hmm, I've been doing enterprise software development for decades and Unity development for over 3 years and I've never committed third party...
I think I'm missing something here. Assuming I keep my third-party assets outside my version-controlled project, where would I put the asmdef I...
First, thanks for the reply. Second, I don't think I communicated the problem very well so let me try to explain (and I'll take Unity Cloud Build...
Greetings devs, I'm adding Unit Tests to my latest project which required me to add an assembly definition. This of course broke everything until...
Well, in this case, my Unity version 2022.3.4f1. The average read/write speeds of the NAS is: 104 MB/s, 95 MB/s sequential and 2.1 MB/s, 10.7 MB/s...
yeah, only when pointing to the NAS and it only got slow after I downloaded tons of assets. I don't have enough space on any of my local drives to...
Well, you can configure cloud build to execute a post-build script so if you get a script that publishes to itch.io you “should” be able to plug...
I am a sucker for humble bundle deals and asset sales. As a result I have nearly 1500 assets. I download these to a NAS so I can use something...
I have not. I think it might be possible using a bash post-build script and the Butler API to publish the build to itch.io but I have not...
Nevermind, read the readme. Another question, I thought I could just import the update with Package manager using the git url but am getting this...
Is it safe to upgrade to 1.5.1 in 2021.3.23f1?
I'm running into this as well.