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Hello, I would like to change the default flythrough camera controls for the editor in scene view. I have done this in the past but now I cannot...
When I look in the folder for Player.log, there isn't a file there called Player.log; there is a text document there called output_log. I assume...
I'm talking about a standalone build not in the editor.
I can't think of a non-vague way to say this, but I've already tried many of the basic debugging steps. The game is fully functional; this is one...
I have to admit I'm not well-versed in checking the logs; is this the Editor text file found in the Unity folders under AppData?
Someone other than myself had this issue a number of years ago apparently, but I do not think they found a solution....
Yes but I have two separate ways to prevent player input on the loading screens. The left mouse button and the left ctrl button do the same thing,...
My game crashes when the mouse is clicked while a scene is loading. I am using SceneManger.LoadScene() in my script to load. This happens in the...
My player character has a sphere collider; the box collider is a trigger ground check only. My level geometry has box colliders which I have...
The TV is old, and probably not suited to higher than 30FPS; however what confuses me is the fact that with the 2017 version of Unity I don't have...
I've already tried running the exe on both GPUs, that was one of the first things I tried. The drivers are up to date. So, I realized something...
[ATTACH] Ok even better, I got a frame rate counter. So, when OBS is off, bafflingly the FPS seems to be limited to 30 for some reason. Then when...
Here is a video to show what I mean. Sorry for the quality, but like I said I can't record off the computer directly, since OBS fixes the lag. I...
I get input lag whether I run the exe on my GPU or the on-board. I don't think it would help if I send you the project, because I get the same lag...
K37-D is a game for science fiction fans about an ordinary space engineer in the year 2204 who takes a seemingly simple job that quickly becomes...
Is it possible that Unity could be trying to run on my GPU and also on my motherboard's graphics processing simultaneously? When I run OBS...
I have new information about this. Apparently when I run OBS and record the monitor, there is no lag in the build. This is completely baffling. I...
I should mention that this issue even occurs with a brand new project using standard assets; so it's not my code. If it was a VSync issue, why...
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I have a problem with input lag that I cannot figure out. On the 2017 .4.36f1 version of Unity there are no problems; this problem only comes up...